House Rules.
House Rules.
House Rules.
  Excellence Points.  
House Rules.
House Rules.
House Rules.
House Rules.
House Rules.
House Rules.
Wealth.
Enter Etherspace
In 1876, Harold Wallace discovered something that changed the world: Etherspace.
The might of Victorian industry drove forward, breaking down the frontiers of technology.
Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars.
Then mankind learned to step into Etherspace itself.

Cyberpunk Victoriana

Now it's 1984. In this alternative world of out-of-control technology,
Etherspace is the new frontier. Punk scope riders fight evil industrialists while occult investigators investigate the unknown.
Mysterious System Agents lurk in the shadows as treasure hunters raid Lemurean ruins for lost secrets.


Deeds & Excellence. Top
Expanded Rules-  Deeds:
These house rules differentiate active Excellence Points or Deeds from Excellence Points which can be used for character development.
Deeds are used as per the Etherscope rulebook, with the following additional usage:
Damage Reduction:  A character can spend a Deed to reduce 1D6 points of damage per Deed, this can only be done once per game session.

Excellence Points: A character can bank Deeds or Excellence points, the total of active Deeds and Excellence points cannot total the characters level total +2. Additionally a character can have no more than 4 Excellence Points banked at any one time.
(So a 5th Level Character could have a total of 7 Deeds & Excellence Points (Up to 5 Deeds & 2 Excellence Points or vise versa).
Influence Points:  A character can spend 2 Excellence Points on an additional number of Influence Points they would receive per level.
Feats:  A character can spend 3 Excellence Points on an additional Feat.
Talents:  A character can spend 4 Excellence Points on an additional Talent, this must be a Talent from the Class level taken (So a Scoundrel could only take an additional Talent level from a Scoundrel Talent Tree).


Wealth Rules. Top
Expanded Rules-  Extreme Purchase Decreases:
Certain items are taxing for the private individual irrespective of means. A character purchasing an item with a Purchase DC of 45+ incurs a minus 1 to their Wealth Score for the period of 1 month (until their resources have had time to recoup).
A character taking twenty on their Acquisition test automatically incurs a permanent reduction (As per the Etherscope rulebook).
The exceptions to the above are a Critical Natural 20 or an individual with a Wealth score of 35+.
Example:  Von Staffenburg decides to purchase a mansion, he has a Wealth score of +32, the mansion has a Acquisition DC: 45 and rolls 49 (17+32).
Such a grand purchase taxes Von Staffenburg's resources for the month and his Wealth Score drops to +31 for the period of a month.

Gifts of Wealth: Characters can patronise other players or NPCs, they can gift up to 25% of their Wealth Score. The recipient can then utilise this revised score as their Wealth score until withdrawn, the patron cannot access this portion of their Wealth until reclaimed. However reclaiming this Wealth is not without issue the loanee may not have spent frugally and this can sometimes adversely affect the patrons cash flow.
The patron must make an Acquisition check against a DC: of the 10+ the loaned Wealth level + months of loan duration, failure and they suffer a Tempory reduction of 1 for a month and only reclaim the loan after the month.
Example:  Von Staffenburg needs to make one of his street employees more independant rather than handouts all the time, he sets up a bank account for him and deposits a stripend of cash (Loaned Wealth of a quarter of his Wealth or +9 onto his usual +3). After 4 months the employee leaves Von Staffenburgs employ and he closes the account, however a big boost in wealth went to the employees head and he splashed the cash. Von Staff rolls his current Wealth +30 against an Acquisition DC: 10+9+4=23, this is automatically under his revised Wealth and he recovers his loaned rating. If he had failed he would have suffered a -10 to his Wealth (-9 for the loan and -1 to recoup his losses).

Pooled Wealth: Groups of private Characters can combine their Wealth ratings to acquire larger items or property.
One character is the lead investor who puts their entire Wealth in the pot, the others can put one quarter or 25% of their ratings in, which combine into one score.
This combined score counts for one purchase, only companies can sustain large purchases on an ongoing basis. The downside is this drains resources on a short term basis, the lead investor suffers a reduction to their Wealth rating of 1D4+2 and the other investors 1D4 for a period of 1 month, while their resources recover. This investment can be increased to a half or 50% of the associates Wealth, however this bears a time penalty of 3 months or they can all take a permanent reduction of 1 point as if they'd Taken 20 .
Example:  Lord Reynolds wants to buy a luxury airship, which has a purchase DC of 62, however he wants this to be a mobile base of operations and persuades his erstwhile companions to pool their respective savings.
Reynold has a Wealth rating of +25, his companions have scores of +22, +20 and +3, this gives them a combined score of +36, maximum roll of 56, not enough.
The group push their resources for a longer period giving them +22 and +23 or +45, this gives them a maximum roll of 65, they might still need to take 10 on the roll as well (So it could be quite a while before they take delivery).

Players Copy.