House Rules
Posted: Mon Mar 01, 2021 4:31 pm
So for Chapter II - I've incorporated some house rules taken from SJ Games Pyramid Magazine.
They make more use of the characters Abilities, Advantages, Disadvantages, backgrounds etc
Replacment of Hit Points with Wounds.
Each character (& NPC) now has a Wound Threshold (WT) instead of Hit Points, this links to the Physical Resilience Stat (PR).
System is very simple - Base attribute for both is HT divided by 4 (rounded up) so an average person has a WT and PR of 3.
Wound Threshold is the number of Wounds a person can take, Physical Resilence is the amount of points if damage a person takes before they incur a wound.
So quite simply a normal person has a PR of 3 and a WT of 3, so every 3 points of damage they take inflicts a wound and they can take 3 Wounds before dying (so 1 point below the old Hit Point system).
A range of Advantages improve this so toughness now adds to your PR, so normal person above with Toughness 2 now has a PR of 5 and WT of 3, they can now take 5 points of damage before taking a wound, but 3 wounds and they're dead.
Hard to Kill Increases your WT so the above normal person with a PR 3 but Hard to Kill 5 takes a wound every 3 points of damage but can survive 8 Wounds (or 24 damage).
KO Rating is how many wounds you take before you risk passing out this is 50% and 75% of your WT, at each KO level you make a HT roll - Current Wounds to see if you pass out, Hard to Subdue reduces the - modifier for the rolls.
Per Wound Taken provides a -1 modifier to rolls (reduced by advantages such as High pain Threshold and skills such as Body Control).
So the above average person takes a -2 to all rolls before keeling over.
Example: Otto has extensive cybernetics (Full Body rebuild, dermal armour, Hard to Kill and Hard to Subdue 5)
His WT is 10(due to his Cybernetics and Hard to Kill), his PR is 8, KO Levels 5/8.
So he take 8 points of damage before he incurs a Wound and can take 10 wounds before death, effectively he can take up to 80 points of damage before dying, can take up to a -9 modifier to rolls whilst wounded, rolls to avoid passing out at 5 wounds and 8 wounds with a -5 to the modifier to his HT roll. (so if hes rolling at 8 wounds (modifer of 8-5 = -3 to his rolls, so pretty likely to remain concious).
They make more use of the characters Abilities, Advantages, Disadvantages, backgrounds etc
Replacment of Hit Points with Wounds.
Each character (& NPC) now has a Wound Threshold (WT) instead of Hit Points, this links to the Physical Resilience Stat (PR).
System is very simple - Base attribute for both is HT divided by 4 (rounded up) so an average person has a WT and PR of 3.
Wound Threshold is the number of Wounds a person can take, Physical Resilence is the amount of points if damage a person takes before they incur a wound.
So quite simply a normal person has a PR of 3 and a WT of 3, so every 3 points of damage they take inflicts a wound and they can take 3 Wounds before dying (so 1 point below the old Hit Point system).
A range of Advantages improve this so toughness now adds to your PR, so normal person above with Toughness 2 now has a PR of 5 and WT of 3, they can now take 5 points of damage before taking a wound, but 3 wounds and they're dead.
Hard to Kill Increases your WT so the above normal person with a PR 3 but Hard to Kill 5 takes a wound every 3 points of damage but can survive 8 Wounds (or 24 damage).
KO Rating is how many wounds you take before you risk passing out this is 50% and 75% of your WT, at each KO level you make a HT roll - Current Wounds to see if you pass out, Hard to Subdue reduces the - modifier for the rolls.
Per Wound Taken provides a -1 modifier to rolls (reduced by advantages such as High pain Threshold and skills such as Body Control).
So the above average person takes a -2 to all rolls before keeling over.
Example: Otto has extensive cybernetics (Full Body rebuild, dermal armour, Hard to Kill and Hard to Subdue 5)
His WT is 10(due to his Cybernetics and Hard to Kill), his PR is 8, KO Levels 5/8.
So he take 8 points of damage before he incurs a Wound and can take 10 wounds before death, effectively he can take up to 80 points of damage before dying, can take up to a -9 modifier to rolls whilst wounded, rolls to avoid passing out at 5 wounds and 8 wounds with a -5 to the modifier to his HT roll. (so if hes rolling at 8 wounds (modifer of 8-5 = -3 to his rolls, so pretty likely to remain concious).