Black's head suddenly whipped up as the pitch of the machine's thrusters once again changed pitch and the craft re-adjusted it trajectory back in his direction.
His brows knitted into a frown of frustration.
12000 feet. Plenty of time yet.
He let himself fall, releasing his mind from concentrating on keeping him up. Instead, he projected his sight towards the object. He wanted his mind's eye to penetrate the thin plating of it's fuselage to see the workings within. Then, with a mighty mental yank, he would pull every tiny wire and thin hydraulic pipe that he could see from whatever it was connected to, destroying circuits and making the mechanical parts of the crafts controls completely inert.
With no use of it's control planes the craft would likely corkscrew out of control as it's jets powered it into a suicidal dive towards the ground.
(20:51:52) ChatBot: Keeper rolls 3d6 and gets 5,4,1. 10 out of 16 for Clairvoyance (Power 12) to see inside the machine.
(20:52:44) ChatBot: Keeper rolls 3d6 and gets 3,1,2. 7 out of 17 for Telekinesis (Power 20 effective strength 60!!) to grab every wire and thin pipe in view and pull them from their earthly moorings