IC - Axis Umbra

Journeys into the Realms Arcane to be detailed here.

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arcanus
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Post by arcanus » Sat May 16, 2009 9:59 pm

Curren wrote:
How many are there?
I activate Initate sheilding around all of us. And also I'll power up my mystic armour.
What sort of astral speed does this realm allow me to do?
GM wrote:
There are 10 of them.
Initiative wise it gives you an extra Dice and a movement of x10.

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Post by arcanus » Mon May 18, 2009 8:45 pm

GM wrote:Initiative Rolls?

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Post by Curren » Mon May 18, 2009 8:50 pm

Initiative 17+1D6 18

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Post by arcanus » Tue May 19, 2009 8:23 am

The clearing became a pitched battle within moments, guttural roaring and shrieking hisses permeated the air.
The serpent-men flowed across the ground as if they floated, Nebblesworth was smashed against the stone face, as the first to reach him swung its thick pythonic tail into his midrift.
Curren lost site of Drake, as the creatures sought to overwhelm them.
It was 'Fitch' who seemed to be in his element, the first serpent to reach him, as fast as it was proved unable to outmanauver the eel like goblin, who promptly rammed one of his wickedly curved daggers up through its jaw.

He then darted over the next, taking a hefty chunk from its head as he passed.
Curren momentarily glanced back to see the combat, barely parrying a blow aimed for his head and turning a huge set of reptilian jaws aside.
Instead a clawed hand raked across his left shoulder, his gleaming Platemail armour flickering across his form.

Drake found himself under the onslaught, his spinning sword, inflicting some satisfyingly deep wounds into his attackers,
however their sheer bulk and weight threatening to crush the life from him.
GM wrote:Curren: Willpower+GOI Roll V 5S
Drake: Your Initiative within this realm is 12+Intuition&Logic divided by 2+1D6?

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Post by Drake » Tue May 19, 2009 1:41 pm

GM wrote:Drake: Your Initiative within this realm is 12+Intuition&Logic divided by 2+1D6?[/b]
Right then, have some!!!
Initiative: 11 + 1d6 = 11 + 3 = 14
Desperate times again call for desperate measures.
If possible, Drake is going to cast another spell on the spinning sword to speed it up. Get the blade spinning so fast it's like the blade at the bottom of a blender!

Should he get the chance to do this, the rolls for Enhanced Movement are...

Sorcery + Magic: 10 9 5 5 5 5 4 4 3 3 3 2 2
Drain: 9 7 6 5 5 5 4 3 3 3 2 2
Last edited by Drake on Tue May 19, 2009 3:52 pm, edited 1 time in total.

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Post by Curren » Tue May 19, 2009 3:42 pm

Curren: Willpower+GOI Roll V 5S: 11 8 7 5 5 4 4 1 Taken
I will request Derleth to enter the melee.

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Post by arcanus » Wed May 20, 2009 3:22 pm

The clearing became a carcophany of blood and screams, as from beneath the writhing mass of serpents chunks of flesh, scales and gore sprayed in all directions.
The ground erupted as a column of primordial soup launched itself out amongst the central creatures, Curren parried left and right, 'Truth and Justice' burning with electrical power and wrath.

Fitch danced and vaulted amongst the trees, cutting and slicing, across the clearing the horrendous yeasty smell now mingled with that of copper and bile.
GM wrote:Two damage rolls each for the onslaught:
Drake: Will+GOI V 5S & against 4D
Curren: Will+GOI V 5S & against 5S

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Post by Drake » Wed May 20, 2009 3:35 pm

GM wrote:Two damage rolls each for the onslaught:
Drake: Will+GOI V 5S & against 4D
5S (which is 6 hits over 5?): 7 5 5 5 4 3 3 2 2 - A light wound
4D: 15 11 9 5 4 4 4 3 2 2 - Taken
If the slime-men on top of Drakey break free off of him, the spinning blender blade of doom (SBBOD) will increase it's orbit and clear a space a foot or two around Drake. That is, if the spell holds...

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Post by arcanus » Sun May 24, 2009 7:59 pm

GM wrote:Drake: Sorcery Roll?
Last edited by arcanus on Mon May 25, 2009 8:58 pm, edited 1 time in total.

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Post by Curren » Mon May 25, 2009 7:44 pm

Will and GOI 16 8 4 3 3 2 1: another light wound
Will and GOI again: 12 8 7 2 2 1 1: another light wound

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