IC - Axis Umbra Drakus

Journeys into the Realms Arcane to be detailed here.

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Re: 7 Rounds Remaining

Post by Drake » Wed Nov 11, 2009 3:49 pm

GM wrote:Reaction roll?
Reaction: With GoI: 15

How far to the centre of the web and the strange bell shaped chamber with the tick tock noise coming from inside?

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Re: 7 Rounds Remaining

Post by arcanus » Wed Nov 11, 2009 4:09 pm

Drake wrote:How far to the centre of the web and the strange bell shaped chamber with the tick tock noise coming from inside?
GM wrote:500 feet!

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Post by Drake » Thu Nov 12, 2009 9:29 am

Drake knows he is not allowed to fly in this realm, but he is allowed an almighty punt!
With a short, powerful spell he magically 'kicks' the sphere up and away from the web, towards the centre. As soon as it is airborne he channels another lighning spell into the tentacles which make up the sphere, intending to shock the invading mini-spiders from their perch.
Sorcery for the Punt: 6 5 5 4 4 4 3
Sorcery for the Lightning: 7 5 4 4 3 3 2 2

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Post by Drake » Tue Nov 24, 2009 12:44 pm

With a mighty, magical "Whooomp" the makeshift sphere launches into the air as if struck by a meta-planar Beckham. The web below blurs by as the launched ball overtakes the corrosion.
Seconds later, the interior of the sphere flickers manically as the lightning leaps and jumps about the ball. Tiny, shocked mechanical spiders jitter and spasm as the massive voltage rips through them, causing them to drop to the expansive brass web below.
Frank quickly looks down at his form as more and more of his body seems to drift away like dust.
The sphere bounces once.... twice.... before slamming into the side of the central bell chamber. All mechanical limbs bend and flex, absorbing most of the impact, before telescopically withdrawing back into themselves.

Drake, thoroughly tired and aching, stumbles and climbs his way into the ticking chamber...

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Post by arcanus » Sun Nov 29, 2009 9:43 pm

GM wrote:Make an Initiative roll?

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Post by Drake » Wed Dec 09, 2009 4:20 pm

GM wrote:Make an Initiative roll?
Iniative: 8 + 5 = 13. 13, sir, a thirteen here. 13.

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Post by arcanus » Wed Dec 09, 2009 8:51 pm

GM wrote:Make a Quickness roll?

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Post by Drake » Thu Dec 10, 2009 9:28 am

GM wrote:Make a Quickness roll?
Quickness: 7 3 3

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Post by arcanus » Sun Dec 13, 2009 8:05 pm

The tunnels that Drake entered where sterile metal cylinders, with an unpleasant spiral rifling running they're length.
He moved cautiously, however only instinct warned him in time as long curved blades extended from the tunnel walls, slashing through the sides of his shirt and striking his drone pod sending him careering further down the corridor.
GM wrote:Make a damage resistance test: 5S

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Post by Drake » Mon Dec 14, 2009 9:54 am

GM wrote:Make a damage resistance test: 5S
Can't remember if I'm allowed to use combat pool, and GoI with body rolls... I've included GoI.

Body: 7 5 4 3 3 3 3

Without GoI

Body: 7 5 4 3 3

That's a Moderate then. Pretty much knackered now. He was on at least a Moderate before coming into this tunnel...

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