Are a mechanism allowing players and NPCs to have a degree of control over their destiny's (notably Dice rolls but for higher chips character advancement).
Player characters roll 3d3 each sunrise in story, each dice grants a chip:
- Roll of One - Grants a White Chip.
- Roll of Two - Grants a Red Chip.
- Roll of Three - Grants a Blue Chip.
Luck Good Qualities or Complications affect Chips as Follows:
- Characters with the Lucky Good Quality (15 Endeavour) treat a Roll of One as a Red Chip. (so therefore cannot get a White Chip)
- Characters with the Bad Luck Complication (-15 Endeavour), only roll 2d3 and receive only 2 chips.
- Characters with the Very Lucky Quality (30 Endeavour)treat a Roll of One as a Red Chip and two as a Blue Chip. (so therefore cannot get a White Chip)
- Characters with the Very Bad Luck Complication (-30 Endeavour), only roll 1d3 and receive only 1 chip.
- Characters with the Extrordinary Luck Good Quality (50 Endeavour) roll 3d3 plus 1d4, treating a Roll of One as a Red Chip on all dice and a 4 on the D4 gives them a Green Chip. (so therefore cannot get a White Chip)
- Characters with the Tragic Bad Luck Complication (-50 Endeavour), only roll 1d3 and receive only 1 chip and only receive a Red Chip on a 2 or 3. (so therefore cannot get a Blue Chip).
Chips Grant the following bonuses once and are spent once used.
- White Chip - minus 1d3 damage, or +1 rolls
- Red Chip - minus 1d6 damage, or +3 rolls, or dice bump one step up to max d12
- Blue Chip - minus 1d8 damage, or +5 rolls, or dice bump two steps to max d14 or d20 to d24, or d24 to d30
- Green Chip- Minus 2d6 damage, or +10 rolls, or bump three steps to max d16 or two dice bumps d20 to d30, d24 to d50, immune to crit fails
- Bronze Chip - Minus 2d10 damage, or +15 rolls, or bump four steps to max d16 or three dice bumps d20 to d50, d24 to d60, immune to crit fails
- Silver Chip - Minus 2d12 damage, or +20 rolls, or bump five steps to max d16 or four dice bumps d20 to d60, d24 to d100, immune to crit fails
- Gold Chip - Minus 2d20 damage, or +30 rolls, or bump six steps to max d16 or four dice bumps d20 to d100, d24 to d120, immune to crit fails