Drake wrote:Will Frank need to continue traversing realms until he reaches the Citadel? Or is there something he must do to help with the suit construction? (Which was the other part of the quest)Arcanus wrote:For the first part of his Quest he will, then he'll have to undertake a task or 3.
Make a Body+Athletics (If you have it, if not just body) roll?
IC - Axis Umbra Drakus
- arcanus
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- arcanus
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- Drake
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"Graaa! Sblllpt!!" yells Frank as he spits the dirty water out, then watches in amazement as the hand grabs the threads.
The tank is dark and the hand's owner is at the moment unseen, but Frank is in someone of a pickle. He has no offensive spells to fire at the hand!
His only option is to get closer to the head. Fortunately, the head is where the hand is travelling, and the little figure is hoisted clear of the water as the metal arm, clutching the spell threads, moves into the darkness.
The tank is dark and the hand's owner is at the moment unseen, but Frank is in someone of a pickle. He has no offensive spells to fire at the hand!
His only option is to get closer to the head. Fortunately, the head is where the hand is travelling, and the little figure is hoisted clear of the water as the metal arm, clutching the spell threads, moves into the darkness.
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Hoisted by the form, Frank is once again pulled down into the murky depths of the tank, this time he is pulled deeper into the haze of the bottom.
His dreads floating, he feels both his cheeks and lungs prepare to explode with the effort of retaining breathable air.
Turning to see his assailant his eyes widen as he looks upon an armoured mercreature, thrashing around he see's more of the creatures bucking through the water in a similar vertical fashion to a dolphin or whale.
Unsmiling metal faces similar to a knights helm close upon his position as the original thief throws Drake around attempting to loosen his grip.
His dreads floating, he feels both his cheeks and lungs prepare to explode with the effort of retaining breathable air.
Turning to see his assailant his eyes widen as he looks upon an armoured mercreature, thrashing around he see's more of the creatures bucking through the water in a similar vertical fashion to a dolphin or whale.
Unsmiling metal faces similar to a knights helm close upon his position as the original thief throws Drake around attempting to loosen his grip.
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Frank tries to tell himself that he doesn't need air, being in an astral realm, but he has trouble beleiving himself!
Now he can see the 'face' of the thief he has a target. Frank swings a punch with his tiny arm through the water. The punch releases his Enhanced Movement spell that should whip the things head back so fast it should at the very least release it's grip, if not snap it's head clean off!
Now he can see the 'face' of the thief he has a target. Frank swings a punch with his tiny arm through the water. The punch releases his Enhanced Movement spell that should whip the things head back so fast it should at the very least release it's grip, if not snap it's head clean off!
Also put up Initiate Shielding. If the thief releases his grip, Frank will cast another movement on himself to shoot up out of the water.Enhanced Movement: 7 5 5 5 4 (4 Hits)
Drain: 7 7 5 5 5 5 5 (7 hits, i think drain is 6 - taken)
Movement: 7 7 6 5 5 5 (6 Hits)
Drain: 12 9 5 5 5 (6 Hits - taken)
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Like a humanoid torpedo Frank Drake watches as the mechanised mercreature is thrust backwards by the spell, spinning uncontrollably through the water until it impacts with the tanks walls.
A circular column of water rotates behind Frank propelling him through the murk, the other creatures weaving to catch him up.
A circular column of water rotates behind Frank propelling him through the murk, the other creatures weaving to catch him up.
GM wrote:One block of stun!
Make a perception+logic roll?