"Clocks" he announces.
"What did you call me?!?" asks Curren.
"No, C-L-O-C-K-S!"
"Oh..."
"Clocks are basically very simple machines. At one end is the power. A spring, or weight, or battery. At the other end is the bit that moves. An hour hand, minute hand and so on. The stuff in the middle just works out the timings. I dont't think we need to worry about the timings, I think we just need to find the end with the power, and set it going."
"Crack on..." says Curren again.
"The beauty of clockwork is that everything is connected. You can see that one cog turns another, and so on. Let's find a big cog, and follow it's path. Find out what it connects to, and so on, and so on. Eventually we'll end up at the power end, or the moving end!"
An excited Frank finds a loose cog that is not attached to anything, roughly the size of a dustbin lid.
Concentrating he casts a simple levitate spell on the cog.
Magic + Sorcery: 8 5 5 5 5 4 4 2 2 2 2 (5 Hits)
Does the spell work now?