OOC - Curren

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Curren
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Sketchbook

Post by Curren » Tue Jan 27, 2009 2:33 pm

I'll be throwing ideas on here, as I have a real bad habit of forgetting them very quickly! Forgive me if this thread fills up!


Vord Gubbins : Hospital Radio DJ Manager Seattle State Emergency Services : Dwarf : American : Texan : age 52

Potential character/ Contact for the Foundation.
Uses: PR and information for the Angel Foundation.
Expert in Negotiation and Counseling (Holding a Doctorate) : Hosts the prime time radio show 'Speak Up' which deals with social issues and personal problems. Previously a Human/Metahuman rights activist.
Oversees and moderates the hospital radio stations in the Seattle tri State area.

Hospital Radio/Street Foundation Radio: The ability to relay messages that appear mundane (Dedications to Little Jimmy in Ward 12/ The soup kitchen is moving to 47th steet etc) but in fact can be codes used by the trusted foundation members to aid in their missions. This is a virtually unbreakable/undetectable method of relaying sensitive information to field operatives.
Basically a 'dedication' could be handed to an unknowing DJ in one of the hospitals to broadcast and no-one would be any the wiser, hence where Gubbins comes into his own.

Seattle Street Foundation Radio could be established by Gubbins and run by one of his subordinates. Foundation Radio will be created like its parent organisation as a legitimate non-profit making body that will survive on advertisements from such organisations as UNICEF and Amnesty International to name a few. The station will be made by the people, for the people and will not be classed as an easy listening station.

'SSFR Radio, 24/7! Made by the people, for the people!'

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Post by Curren » Wed Jan 28, 2009 8:29 am

Charity Shops: The need to procure a few shops around the Seattle state area for the Foundation; finally branching out to other Cities. These shops could be used in extreme circumstances as safe houses for operations undertaken.

PR and Advertising : Initially will be run by Vord Gubbins but if successful it will branch out to a larger medium.

Orphanage : Will attempt to find a good location for one.

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Post by Curren » Tue Feb 03, 2009 10:54 am

Astral Comms for initiate Order. COMPLETE

Ability/Spell : Deactive simple machines (Ala Werewolf; would work well with Currens mechnical ineptness.)
Last edited by Curren on Wed Dec 09, 2009 9:55 am, edited 1 time in total.

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Post by arcanus » Thu Feb 05, 2009 1:25 pm

Curren wrote:Astral Comms for initiate Order.

Arcanus wrote:A few ways (I can think of) to achieve this:
Firstly there is a MetaTalent called Sending, which allows mental comms with up to a number of people per GOI, this travels via the Metaplanes so is pretty secure, and can be reinforced by an astral Quest to hide the trails (Adding the level of the Quest to any Threshold to listen in).
Secondly it could be achieved via a Mindspeech/Link spell (Which would be cheaper than a power, but would take drain), this could also be hidden by MetaQuest, Drain could be reduced however by it only being able to facilitate comms via your Group Avatar and therefore only usable by Initiate members of your group.
Obviously enchanted devices could be constructed to assist with the above or to provide the comms (Drake is good at enchantment, hasn't really used it as yet).

Curren wrote:Ability/Spell : Deactive simple machines (Ala Werewolf; would work well with Currens mechnical ineptness.)

Arcanus wrote:I think this would be an excellent spell, jamming maglocks, maybe trigger mechanisms etc etc
I think both Drakes and Currens ideas are leaning heavily toward Spell design, I think a lot more legwork could be achieved via the forum in terms of design time etc etc.


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Ideas - 16/04/2009

Post by arcanus » Fri Apr 17, 2009 10:21 am

Storm Swords
Astral Vortex Weapons
Channelled Background Count

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Post by Curren » Fri Apr 17, 2009 5:03 pm

It all sounds good to me! :)

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Post by Curren » Tue Apr 21, 2009 6:18 am

Ritual of Dismantling: Metaquest currently being undertaken in Axis Umbra Malthus.

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The Connection

Post by arcanus » Tue Apr 21, 2009 9:31 pm

Arcanus wrote:I would agree in that it would be a good time to increase the Strength of Curren and Drakes Initiate Link, and develop Sending.
In order to reduce Karmic Cost, a personalised version could be learned first allowing only the two of them to communicate and then developed into a more general talent later.
The Karmic Cost for the Personalised Sending would be 10 Karma rather than 20.

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Post by Curren » Wed Apr 22, 2009 7:22 am

What about the current point in the Axis umbra thread? Could that reduce the karma again? :wink:

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Post by arcanus » Thu Apr 23, 2009 9:02 am

Curren wrote:What about the current point in the Axis umbra thread? Could that reduce the karma again? :wink:
No as theres a different reward for the completion of that Quest, although the success of saving the Dam will determine the karmic reduction :twisted:

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Post by Curren » Tue Apr 28, 2009 11:46 am

Arcanus wrote:
I would agree in that it would be a good time to increase the Strength of Curren and Drakes Initiate Link, and develop Sending.
In order to reduce Karmic Cost, a personalised version could be learned first allowing only the two of them to communicate and then developed into a more general talent later.
The Karmic Cost for the Personalised Sending would be 10 Karma rather than 20.
We'll have to put this to Drake when he gets back eh?

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Post by Curren » Sat Oct 24, 2009 1:56 pm

Adept Ability/Spell: Power Boost

I think Jimmy has this ability in some shape or form; I want to be able to increase my phys ad abilities in areas such as Great Leap/Olfactory etc.

Obviously we improve this by initiation normally, but I was wondering if we could try it this way:

For example (as I have recently done in Lost Years) Curren wants to jump a distance that due to his limitations he will not normally make. However a temporary boost of this ability would make it possible.

I know we're bordering on the purpose of Centering but is there an alternative to this I could make into a power.

-------------------------------------------------------

Also, I would like to look into some sort of combat absorbtion (ala GURPS but nowhere near as horribly powerful) as Curren is pretty adept now at taking pain and using it to his advantage.

It could in fact be combined with the power boost ability mentioned above, or a temporary boost to his stats.

It could read as this:

Bad man pulls out his Predator and fires three shots at Curren, our hero rolls his body dice to negate damage. Every block of damage he resists (up to his own 12 physical blocks) allocates a point either to a stat or +1 die for an attributed skill he denotes. The stat or skill allocation will be instantaneous and used straight away and cannot be banked.

The skill allocation must be to a physical skill only.

If he doesn't resist it, he takes damage as usual without the absorbtion benefits.

How does that sound?





:twisted:
Last edited by Curren on Sun Oct 25, 2009 11:46 am, edited 1 time in total.

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Strength Increase and Weapon Foci

Post by Curren » Sat Oct 24, 2009 4:04 pm

I would like to think now with all of Currens physical training etc that I could raise his Body up to six (from 3 or 4). This obviously doesn't mean he appears physically leaner but more resilient to getting hit! (Could I have this actioned now with the Karma I have?)

Also Currens Weapons; granted they are essentially weapon foci's (thanks to my sorceror adept power) but I was wondering if the ritual of dismantling (if successful in Malthus) could actually be applied to the swords.

It would make a nasty surprise to an enemy who's magical weapon or items are drained of their power!

Making them permanently electric is also on my Christmas List!!

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Post by Curren » Sun Oct 25, 2009 11:35 am

I would like to think now with all of Currens physical training etc that I could raise his Body up to six (from 3 or 4). This obviously doesn't mean he appears physically leaner but more resilient to getting hit! (Could I have this actioned now with the Karma I have?)
With regard to this could I also have my Metaskills skill from 3 to 5 as well with current Karma?

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Post by arcanus » Sun Oct 25, 2009 10:03 pm

Curren wrote:With regard to this could I also have my Metaskills skill from 3 to 5 as well with current Karma?

For the princely sum of 11 Karma the deed is done, Ker Ching (Nice doing business with you) :wink:

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Post by Curren » Mon Oct 26, 2009 2:48 pm

Thank you very much!

:)

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Post by Curren » Thu Nov 12, 2009 11:49 am

Curren wrote:
Background count ability: Was that for initiate powers; or was this the plans for Axis Umbra?
Arcanus wrote: I don't think we decided or explored how it would work, I think it would be a ritual, a big spell.

Your idea came from the violent background count you encountered when negotiating the skies over Puget Sound during the storm and assault on the yacht, plus undoubtably what he'd encountered in Bug City.

I think the idea was to channel violent background count into a vortex

Of course there is the other potential which is to open a gate or vortex directly to an elemental or power plane and vent pure primal energy at a target
Sounds like Flamestrike! A very potent D+D Cleric power!

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Post by Curren » Wed Dec 09, 2009 10:01 am

Things to do:

Initiate orders own combat/Task/Magic pool: i.e Crusader Pool. A number of dice that can be used by any member of the order.

Teaching Derleth Speech: This will build a ggod rapport between the man and spirit with obvious advantages.

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Post by Curren » Sat Dec 12, 2009 5:41 pm

Arc, what are the rulings behing the karmic ritual?

As I assume that I passed the test (for now anyway!).

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Post by arcanus » Sun Dec 13, 2009 11:24 pm

Curren wrote:Arc, what are the rulings behing the karmic ritual?
As I assume that I passed the test (for now anyway!).
Arcanus wrote:You have indeed, I'll write it up for you :wink:

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Post by Curren » Tue Dec 15, 2009 9:10 pm

Thanks! :lol:

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Re: OOC - Curren

Post by Curren » Mon Aug 01, 2011 6:23 pm

That Ritual could be pretty good if we pull it off!

Imagine being able to break the Karma out of items! You're going to have to drag Jimmy back into the fray too. :)

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Re: OOC - Curren

Post by arcanus » Mon Aug 01, 2011 7:28 pm

Curren wrote:That Ritual could be pretty good if we pull it off!

Imagine being able to break the Karma out of items! You're going to have to drag Jimmy back into the fray too. :)
Yes, although Pheeel and I have been working on him :wink:

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Re: OOC - Curren

Post by Curren » Mon Aug 01, 2011 10:04 pm

Excellent!

Oh! By the way I made magi on the forum!

Woo Hoo!

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Re: OOC - Curren

Post by arcanus » Fri Aug 05, 2011 7:03 pm

Congratulations :D

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Re: OOC - Curren

Post by Curren » Sat Aug 06, 2011 4:15 am

He he, many thanks!

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Re: OOC - Curren

Post by Drake » Tue Aug 16, 2011 4:57 pm

I'M HERE!!!! FINALLY!!! I'VE MADE IT BACK ON!!!! :mrgreen:

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Re: OOC - Curren

Post by Curren » Fri Aug 19, 2011 4:26 am

Excellent! Bloody nice to have you back!
:D

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