OOC - Drake

This is the Area to Post ideas, concepts and thoughts for character advancement/enhancement.

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Drake

Post by arcanus » Tue Jan 13, 2009 8:18 am

Further advancement of his hardwired tentacle legs (Ala Doc Ock)
*Incorporate a more advanced CPU into the control mechanism, allowing the introduction of skillwires or drone sub-routines.
*Inclusion of increased number of tools and weapons.
*Incorporation of tentacles in to a battle suit (Perhaps the suit links to the tentacles when donned).

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Post by Drake » Tue Jan 13, 2009 2:41 pm

Have already sent you a PM about uses for the appendages, now known as Tin-Tin, Ferret, Capone and Number Four :)

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Post by arcanus » Wed Jan 14, 2009 10:19 am

"Johnny Five Alive"

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Drake Spells

Post by arcanus » Sun Feb 01, 2009 6:16 pm

Healing: Absorb Metal or Metal Renewal
Shape Metal
Body of Metal
Animated Body of Metal
Flame Thrower Variant: Molten Lance
Electricity Barrier: Coil
Physical Barrier
Last edited by arcanus on Wed Mar 11, 2009 3:59 pm, edited 1 time in total.

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Post by Drake » Mon Feb 02, 2009 2:03 pm

Possible use of summoning to create a metal 'golum'.
A spirit whose physical body is made up of scrap metal/debris.
Extremely tough to physical attacks.

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Post by arcanus » Mon Feb 02, 2009 6:37 pm

Drake wrote:Possible use of summoning to create a metal 'golum'.
A spirit whose physical body is made up of scrap metal/debris.
Extremely tough to physical attacks.
Allied Spirit with the Inhabitation Power rather than the ability to manifest, they are tough and physically powerful, worth the Karma.

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Post by Black » Fri Feb 06, 2009 6:57 am

In reading all this stuff on the forum and not being up on the old magic shinnanigins - what the fork is GOI??

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Post by Drake » Mon Feb 09, 2009 10:39 am

Black wrote:In reading all this stuff on the forum and not being up on the old magic shinnanigins - what the fork is GOI??
Is it:
a) Good Old Intelligence
b) Go On Internet
c) Gravity of Investigation
d) Grade of Initiate
e) None of them above

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Lightning Bolt or Ion Strike

Post by arcanus » Mon May 04, 2009 7:28 pm

GM wrote:Drakes Lightning Bolt - Force: 5 Base Time: 10 Hours (Non-Tradition Formula)/Karma: 2.

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Post by arcanus » Sat Jun 06, 2009 4:02 pm

We need to assign your Drone Tentacles Ratings, these would be around Strength, Quickness/Speed, Handling, Auto-pilot and signature :idea:

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Post by arcanus » Sun Jun 07, 2009 5:41 pm

Base Drone Ratings (Medium Walker Frame):
Handling: 4
Spd: 10
Sig: 5
Bod: 2
Armour: 0
Autopilot: 2
Sensors: 1
Strength: 2
Quickness: 6

Tin-Tin
Ferret
Capone
Number Four

The Base Design Point cost for this unit in its infant stage is/was: 420BP.
You have 780 BP left, so look at the above stats and what you want each tentacle to do/specialise in.

So is there a minimum level you want them to self govern themselves, a base armour, base speed to propell you with, base strength etc

Then does one have different strengths than the other, if I recall ones a weapon, one steals metal and so on?

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Post by Drake » Mon Jun 08, 2009 9:43 am

Arcanus wrote:Then does one have different strengths than the other, if I recall ones a weapon, one steals metal and so on?
That was the plan. The 4 tentacles reflect 4 areas of Franks own psyche, as he controls them, even subconsciously.

Tin-Tin:
The collector in Frank. This is the one that will try and collect metals to become part of The Monument, constantly on the look out for precious metals/ores/minerals/scrap metals. Does have some boundaries though, won't steal from innocents or do anything to get Frank into serious trouble, as Frank's conscience governs it's actions.

Wish List
Would be good to get metal detector fitted, chemical analyser or some kind of Ore Analysis tool.


Ferret:
The curious aspect of Mr Drake. If there's a dark hole, this one will look i n it. Will look around corners, in doorways, through windows, up trench-coats just to see what someone is carrying. Also the explorer, wants to go to new places.

Wish List
Be good to fit this tentacle with GPS, infra red camera, navigation software.

Capone:
The soldier within. Years of military training has instilled a certain level of combat awareness within Frank, and Capone is his hostile side. The first to attack or defend, the intimidator, and the strongest of the tentacles.

Wish List
Enhanced strength
Enhanced Reflexes
Some kind of offensive weapon, eg mini laser/welder
Claws are sharpened and can be used as knives, or closed up to use for pure blunt force trauma

Number Four (Currently Out Of Action):
This is the scientific, methodical, logical side to Frank. Won't act on it's own, will follow instructions to the letter, will record and categorise things.

Wish List
Various cameras, still and video, voice recorder
Repair skills, basic first aid skills,
wi-fi access with on board memory
Possible skill chip slot? Wikipedia downloaded onto memory?

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Post by arcanus » Tue Jun 09, 2009 9:49 am

Drake wrote:That was the plan. The 4 tentacles reflect 4 areas of Franks own psyche, as he controls them, even subconsciously.
Arcanus wrote:So Overall they need a CPU upgrade to Advanced Drone Pilot of 4 (1250pts), plus Robotic Pilot Advanced Program of 3 (600 pts), Speed Increase +10 (20pts) & Autonav: 4 (150 pts), Sensor Package 3 (Split between different tentacles(2500)) = 4520 BPs)
Drake wrote:Tin-Tin:
The collector in Frank. This is the one that will try and collect metals to become part of The Monument, constantly on the look out for precious metals/ores/minerals/scrap metals. Does have some boundaries though, won't steal from innocents or do anything to get Frank into serious trouble, as Frank's conscience governs it's actions.

Wish List
Would be good to get metal detector fitted, chemical analyser or some kind of Ore Analysis tool.

Ferret:
The curious aspect of Mr Drake. If there's a dark hole, this one will look i n it. Will look around corners, in doorways, through windows, up trench-coats just to see what someone is carrying. Also the explorer, wants to go to new places.

Wish List
Be good to fit this tentacle with GPS, infra red camera, navigation software.
Arcanus wrote:Capone:
The soldier within. Years of military training has instilled a certain level of combat awareness within Frank, and Capone is his hostile side. The first to attack or defend, the intimidator, and the strongest of the tentacles.

Wish List
Enhanced strength
Enhanced Reflexes
Some kind of offensive weapon, eg mini laser/welder
Claws are sharpened and can be used as knives, or closed up to use for pure blunt force trauma
Strength Increase +4 (500Bp), Fixed Weapon Mounts (x2) (45BP).
Drake wrote:Number Four (Currently Out Of Action):
This is the scientific, methodical, logical side to Frank. Won't act on it's own, will follow instructions to the letter, will record and categorise things.

Wish List
Various cameras, still and video, voice recorder
Repair skills, basic first aid skills,
wi-fi access with on board memory
Possible skill chip slot? Wikipedia downloaded onto memory?
Arcanus wrote:Autosoft Interpretation System (200 BP), Custom Integration Systems (Above add-ons) (100BP)

Total Build Points: 5365,
So the total financial cost would have been 420 + 5365 x 0.25 =Y40'000 (For sensors, Auto-Softs & Weapons) = Y63'140.
Happy for this to be accomodated by his Downtime of 3 years (He wasn't doing alot else apart from building a big metal ball :!:

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Post by Drake » Thu Dec 10, 2009 9:34 am

Max, can you remind me what Franky is able to do with his current talismongering, enchanting and quickening skills?

I know he can lock a spell into an object to create a one shot fetish, but what else can he do?
What about creating spell foci, they add dice to the drain/sorcery rolls don't they?
(I'm a little rusty on the whole Shadowrun foci thing...)

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Post by arcanus » Thu Dec 10, 2009 10:06 pm

Drake wrote:Max, can you remind me what Franky is able to do with his current talismongering, enchanting and quickening skills?

I know he can lock a spell into an object to create a one shot fetish, but what else can he do?
What about creating spell foci, they add dice to the drain/sorcery rolls don't they?
(I'm a little rusty on the whole Shadowrun foci thing...)
Talismongering allows him to find materials suitable for enchantment.
Alchemy allows him to transform the above gathered materials into magical radicals which assist in artificing.
If he has artificing this allows him to construct full blown magical items.

Quickening is a Metatalent which allows him to make astral constructs that sustain spells without the need for enchantment.
Spell Foci do add dice to any magical operation regarding a spell, there's two types spell category foci which aid a whole group of spells (combat, detection, manipulation etc) or specific spell foci which assist only one spell and take considerably less karma to make.

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Post by Drake » Fri Dec 11, 2009 9:04 am

I see, thanks for reminding me... Think making magical items could be something to work on as he hasn't done it much.

In order to affect a spirit, a bullet needs to be magical doesn't it?

How easy would it be for Drake to quicken a very simple levitate spell into a bullet? And would that bullet then be able to affect spirits?

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Post by arcanus » Fri Dec 11, 2009 7:38 pm

Drake wrote:How easy would it be for Drake to quicken a very simple levitate spell into a bullet? And would that bullet then be able to affect spirits?
It would be fairly easy although expensive, and would only levitate the spirit.
Average Quickening costs around 5 Karma, so for a single use weapon.
Considering his abilities wouldn't something along the lines of an Orichalcum bladed disc not be better, able to affect a spirit by virtue of attacking its innate vulnerabilities :?:

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