IC - Axis Umbra

Journeys into the Realms Arcane to be detailed here.

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Drake
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tick tock

Post by Drake » Wed Feb 27, 2008 10:59 am

If more investigation is needed then more investigation will take place!
"Clocks" he announces.
"What did you call me?!?" asks Curren.
"No, C-L-O-C-K-S!"
"Oh..."
"Clocks are basically very simple machines. At one end is the power. A spring, or weight, or battery. At the other end is the bit that moves. An hour hand, minute hand and so on. The stuff in the middle just works out the timings. I dont't think we need to worry about the timings, I think we just need to find the end with the power, and set it going."
"Crack on..." says Curren again.
"The beauty of clockwork is that everything is connected. You can see that one cog turns another, and so on. Let's find a big cog, and follow it's path. Find out what it connects to, and so on, and so on. Eventually we'll end up at the power end, or the moving end!"

An excited Frank finds a loose cog that is not attached to anything, roughly the size of a dustbin lid.

Concentrating he casts a simple levitate spell on the cog.
Magic + Sorcery: 8 5 5 5 5 4 4 2 2 2 2 (5 Hits)

Does the spell work now?

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Re: tick tock

Post by arcanus » Wed Feb 27, 2008 11:13 am

Drake wrote:Magic + Sorcery: 8 5 5 5 5 4 4 2 2 2 2 (5 Hits)

Does the spell work now?
It does.

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Re: tick tock

Post by Drake » Wed Feb 27, 2008 11:31 am

arcanus wrote:It does.
Excellent... In that case Frank will sit on the floating cog/disc and use it to explore the workings of the clock.

Fly from top to bottom, making notes of any parts which could be the 'power' mechanism. Fly-wheels, springs, coiled ribbon-like wire, anything that could be the power supply.
Also keep an eye out for anything which could be the end result, the moving bit. Could be a big arm like a second hand, could be a set of weights like in a grandfather clock, could be anything.
It might just need winding up!!

What rolls...?

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Post by Curren » Wed Feb 27, 2008 11:47 am

Standing up and brushing himself off, Curren keeps a look out for any unfriendlies in the area so Frank can do his stuff safely.

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Post by arcanus » Wed Feb 27, 2008 12:35 pm

Logic+Perception

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Post by Drake » Wed Feb 27, 2008 1:25 pm

arcanus wrote:Logic+Perception
Logic + Perception: 10 8 4 4 4 4 4 3 3 2 2 (3 Hits)

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Post by arcanus » Wed Feb 27, 2008 1:47 pm

The two companions floated by their individual means off the platform, moving out they beign to appreciate the full scale of the mechanism before them, easy the size of a mountain.

Travelling up and down the construction, they take in the design, finding the counterweights, pullies and springs, until they come to a large metal plate, in which sits a keyhole.

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Post by Drake » Thu Feb 28, 2008 1:24 pm

What size is the keyhole, as that would help know what size key fits in it :)

Is it big enough for Frank to fit in? If he can he will, as he can see the inner workings better from in there.

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Post by arcanus » Thu Feb 28, 2008 6:06 pm

Drake wrote:
What size is the keyhole, as that would help know what size key fits in it :)

Is it big enough for Frank to fit in? If he can he will, as he can see the inner workings better from in there.
The keyhole is some 7 feet tall, but only 6 inches wide.

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Post by Drake » Fri Feb 29, 2008 12:46 pm

6 inches is plenty wide enough for an 18 inch high man to float through, so he does.

Frank has to squeeze his dreadlocks through but easily manages to stand in the keyhole, examining the mechanism inside.

There are 2 kinds of key used in a clock.

One key is very simple in and is used to wind the clock up, the other key is more elaborate used to unlock a door.

The winding key simply attachs to a shaft, and acts as a lever which is twisted.

The unlocking key is designed to lift a series of tumblers into a position which will allow the key to be twisted.
Lockpick + Logic: 9 5 5 4 4 3 2 2 2 2 (3 Hits)

What kind of key goes in here?

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